#i used to have arms
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joeled · 2 years ago
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more dungeon
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egophiliac · 2 months ago
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since Eng is getting 7.5 soon(?), I felt motivated to go back to my Meleanor rig and make her a couple of lesson animations! ...except for alchemy, because the cauldron bubbles proved too hard to photoshop around, whoops.
maybe she just got lost on her way to the classroom...?
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(credit: backgrounds are from the game, I just put her on top of 'em)
(aside from the backgrounds, this is not an edit, I drew her from scratch! please do not tag or treat as an edit!)
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miscellaneousrenaissant · 15 days ago
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Ep 3 AU in which Evan succeeded on his death save but lost his arm, so K made him a prosthesis while the group was still on Galamanis
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lotus-pear · 8 months ago
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HAPPY 114‼️‼️ take these silly doodles i did
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hinamie · 3 months ago
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alongside someone like you
#my art#jujutsu kaisen#jjk#yuji itadori#megumi fushiguro#itafushi#fushiita#fanart#jjk fanart#jujutsu kaisen fanart#jjk spoilers#jjk manga spoilers#jjk 266#jjk leaks#i feel like i say this after every piece at this point but iam once again. SO TIRED#collapses dead#cries i did it again i ws up all last night finishing the first 1.....tht one took *counts* 8 hours...#got 3 hrs sleep n picked up where i left off on th second one at 8 in the morning#2nd one absolutely ruined me n made the third one feel like a herculean task . even tho its literally just them on a bed#rooms....KITCHENS......beloathed!!!! public enemy no1 kill on sight!!!!!!#hell is real and they make u render different rooms of houses from scratch no perspective tool no clue what ur doing#n they see how long it takes u to completely lose it#clipped yuujis bangs back tho n i thought tht was cute . silver linings#1ST ONE WAS SO FUN ALSO idk if its bc outdoor environments r forgiving or bc i had more energy n was fresh faced n hopeful or what#but it is by far my favourite. once again pulled out nearly every nature brush in my arsenal#third one meh simple safe soft w/e i was just so exhausted after th kitchen tht working on it was such a slog#oh ya i added a bunch of scars 2 yuuji's arms n lobbed off his ring finger sighs the yuuji injury list (tm) grows every minute#also HINA USE YELLOW CHALLENGE CLEAR golden hour in2 sunset my beloved <333 easy warm light + safe homey Peaceful vibes...bless#cries eternally thinking abt them let us have this let THEM have this pls thank u#ok i need to not look at these anymore take them enjoy my contribution 2 the domestic itfs pile
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parisoonic · 3 months ago
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'We go together!' 🤝
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carnivalcarriondiscarded · 1 year ago
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i don't know what this is. the plush has invaded my brain. it has the controls now
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queerdraws · 1 year ago
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projecting on luffy again. get bited.
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rookinthecrownest · 12 days ago
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when are we gonna wake up and realize that Romanced Rook should have made an appearance in Lucanis’ mind prison - a reflection of all his insecurities about their relationship, his fears around intimacy, his fear for their safety around him. To have all that made flesh and be spoken from Rook’s own mouth?? Sheesh 😩
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cozylittleartblog · 2 months ago
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scribbling ultrakill at da fucking Air Port ✈
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girlboyburger · 3 months ago
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tears of the cowdom 💧
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andy-clutterbuck · 9 months ago
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The Ones Who Live - 1x01 - Years
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teatitty · 6 months ago
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Atem and Yugi in separate bodies wouldn't even change much of their dynamic they already spent 3 years with no boundaries they'd just be clingy bitches still joint at the hip, sleeping in the same bed, bathing together, sharing food and drink, if one of em doesn't wanna talk they just push the other one in front [usually Yugi doing this bc he goes nonverbal more often], Atem definitely forgets he can't just walk through solid objects anymore so he keeps bruising his shins on the furniture, if you see one the other won't be far behind so it's actually more concerning if they don't show up as a pair, they probably have separation anxiety but this is the 90's and early 2000's so nobody is willing to talk about that therapy who haha we're so fine :)
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tritoch · 7 months ago
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i know a lot of people (very understandably) dislike the paladin job quests in ffxiv, particularly HW, but i do think it's fun that, now that the pre-ShB MSQ revamp is complete, paladins now have a very cool and thematic in-game storyline that happens without a word being spoken: the development of passage of arms.
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none of the below is directly stated in the script, but imo it's a fairly obvious gloss on what the game presents, if you assume a paladin warrior of light. spoilers for all expansions through the end of 6.X.
in the new version of steps of faith, as vishap breaks through each ward protecting ishgard from attack, lucia mounts a final desperate effort to hold him back, with a very familiar looking animation:
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but even lucia can't hold back vishap's flame alone, so the temple knights surge forward to assist her. their efforts make the shield visually more powerful and larger. the temple knights here band together in defense of ishgard, and their knightly resolve to protect their home is the difference between victory and defeat.
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lucia and the knights do ultimately succeed in defending the last ward, as you have to defeat vishap before their shield falls or you lose.
later in heavensward, obviously, we will get ffxiv's most famous (failed) attempt at blocking something with a shield.
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this moment can be read as fairly impactful on the warrior of light's development; as i've noted elsewhere, after the trauma of watching haurchefant bleed out in their arms at level 57, at level 58 paladins learn to channel their magic into healing (and it's called "clemency," or mercy. mercy for whom? who was guilty?), and as someone pointed out on that post, at level 58 dark knights used to get "sole survivor", letting them heal in response to a marked target's death.
for a time, you literally carry haurchefant's shield with you, and 3.3 very much literalizes in genre fashion the idea that even when you are standing alone, your fallen friends stand with you. you don't need to call any allies to stand at your side and raise their shields with you because they are already there, in spirit.
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stormblood marks a pretty important turning point in the warrior of light as a combatant, in my opinion, and the text makes this clear in several ways. first, in pretty much all your jobs, you've now far exceeded your trainers and are pioneering new techniques. this is no less true of paladin, which for 60-70 abandons any trainers at all for you to show off your peerless skills in a tournament.
second, stormblood is straight up a story about you getting stronger. at level 61, zenos kicks your ass. at level 70, you kick his ass. why? because you fought and got stronger and developed incredible new techniques and became a one-man army.
for a lot of classes, this story lines up nicely with the big rotation changes or flashy new finishers on the way from 60 to 70. SMN is now busting out bahamut and casting akh morn; RDM gets verflare and verholy; DRG starts harnessing nidhogg's power directly through dragon sight and nastrond.
the tanks are divided in two: warriors and gunbreakers get huge damaging upgrades at 70 in the form of inner release and continuation, each of which lets them hit the same button many times for lots of damage and satisfying animations. paladin and dark knight get more protective abilities; dark knight gets the blackest night, and there's been plenty said about that already by pretty much everyone.
paladins get passage of arms. instead of a relentless new attack (and you get requiescat at 68, which is a way bigger deal for your dps rotation), your big reveal at 70 for zenos in your fight in ala mhigo is a superior way to protect your party, a shield that lets you stand for your allies so they never have to fall for you again. it's lucia's same shield, except you need no allies' shields to reinforce you, proof of your martial prowess and your ability to transcend limits, and perhaps in truth a reminder that you never really stand alone.
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in many respects passage of arms should really feel like a paladin signature move to you now if you are playing it at this point, because you should be popping it in pretty much every fight (you are using your mits, right...?). basically every FFXIV fight has at least one big AOE with downtime that warrants passage of arms usage, usually after the mid-fight add phase with slowly filling bar. since that AOE usually drops during downtime, there's no reason not to pop passage of arms (which otherwise restricts your movement and actions), and even on normal, sometimes every little bit counts on a damage check even if it means dropping DPS (thinking here of harrowing hell P10N on release, which was...less consistent for a lot of roulette parties than you might hope).
so from 70 onward, passage of arms is in a sense a paladin warrior of light's signature move, and certainly the one a player gets to most actually enjoy (since if you're using it, you're by necessity not doing anything besides moving your camera and admiring your sick animation). it doesn't have any competition in terms of spectacle until confiteor, and those you're usually throwing out in the middle of movement.
it's such a signature, in fact, that the only other person shown using your one-person version of passage of arms is your greatest admirer, who studied your legend for over a century.
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and it's when he fails (should've popped arm's length, bud) that the warrior of light decides they can't let their friends fall for them, and sends them away with the transporter beacon. this is all wrong: you were meant to die for them, not the other way around. yours is the shield that stands between your allies and defeat. it is you who will win this passage of arms and break your opponents lance. and you do.
and then later, when they need to quickly establish zero's domain as a place of fallen grandeur, the home of someone who once believed in heroes but is now a cool and cynical vampire hunter d, what do they use? a decayed statue of someone in the paladin endwalker gear doing the passage of arms animation, of course.
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from a visible instantiation of knighthood as a joint effort to defend what is sacred, to a tribute to the fallen friends whose memories stand by you and animate you, to a symbol of the wol's power as emulated by their allies or darkly mirrored in other shards.
not bad for a mit button you hit once per fight and otherwise never think about!
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puppetmaster13u · 8 months ago
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Prompt 274
You know what is fun? Baby Ghost Jason. You know what could be even more fun? Ghosts are Dragons. 
Jason? Aware of none of this. 
He was on comms, y’know listening and rolling his eyes at Dickwing, who used his real name, really Dick, he mocks. It’s just a stakeout, nothing new there, honestly boring when he could be blowing something up instead. It should have just been a stakeout. 
Yet there’s something suddenly there, something behind him. Something that causes his hair to stand on end and his comms to spark into static like some sort of horror movie. Something, something with clawed hands with corpse-pale skin tipped in black, stained or dead or something else, tilting his head up and up and up as he’s frozen. 
“A child, out here? Alone?” a voice crackles, hisses, hums, and purrs, somehow all at once, unnatural in its tone. He can’t move, he needs to move, he has to move, but it’s like the space around him has gone cold and dead, like he’s stuck in the Pits once more as claws hold his head and his vision blurs. “Sleep, child. Rest- we’ll be home soon.” 
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hinamie · 2 months ago
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i'm exactly as normal about him as I thought I'd be
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